About INSANITY VR

Stranded in the subconsciousness of another person in Virtual Reality.

“One person’s craziness is another person’s reality”-Tim Burton. In the sense of Tim Burton a group of students from the University of Applied Sciences Salzburg faced the challenge to combine virtual reality technology and the horror genre in one game. On both the artistic and the technical level, the students wanted to break fresh ground and walk new paths. The project was exhibited at the Creativity Rules Festival in Hallein from June 8th to June 11th 2017.

Concept and Story:
The game tells the story of a gray future where, thanks to the latest technology, it is possible to enter another’s subconsciousness and treat their psychological problems. During a routine procedure, the player enters the subconscious mind of a former instrument maker. Shortly after the entry he has to realize that things don’t go according to plan and that he is locked inside. During the search for a way out, the terrible past of the instrument maker is gradually revealed and the player discovers that he is not alone.

Project Contributions:

Gregor Kirchhofer (Salt Castle Studio)

Project Management and Character Art

 

Mathias Lillich (Salt Castle Studio)

Env. Art, Animation and Game Design

 

Bianca Eichler

3D Art and FX

 

Johannes Lugstein

Sound Design

 

Jacqueline Wieland

Game Programming

 

Andreas Friedle

Game Programming

 

Alexander Moser

Game Programming

About
INSANITY VR

Stranded in the subconsciousness of another person in Virtual Reality.

“One person’s craziness is another person’s reality”-Tim Burton. In the sense of Tim Burton a group of students from the University of Applied Sciences Salzburg faced the challenge to combine virtual reality technology and the horror genre in one game. On both the artistic and the technical level, the students wanted to break fresh ground and walk new paths. The project was exhibited at the Creativity Rules Festival in Hallein from June 8th to June 11th 2017.

Concept and Story:
The game tells the story of a gray future where, thanks to the latest technology, it is possible to enter another’s subconsciousness and treat their psychological problems. During a routine procedure, the player enters the subconscious mind of a former instrument maker. Shortly after the entry he has to realize that things don’t go according to plan and that he is locked inside. During the search for a way out, the terrible past of the instrument maker is gradually revealed and the player discovers that he is not alone.

Project Contributions:

 

Gregor Kirchhofer (Salt Castle Studio)

Project Management and Character Art

 

Mathias Lillich (Salt Castle Studio)

Env. Art, Animation and Game Design

 

Bianca Eichler

3D Art and FX

 

Johannes Lugstein

Sound Design

 

Jacqueline Wieland

Game Programming

 

Andreas Friedle

Game Programming

 

Alexander Moser

Game Programming